6. It's a Kodak moment!
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This part of the tutorial
isn't necessary for everyone : some folks make their own backgrounds, others
just leave it blank. But I've always liked putting real photos in
as my background so here's how to do that if you want.
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I tend to grab my pictures
from magazines and calendars, looking for what will go well with my character
and then scanning the images in at 300 dpi.
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I then go through the picture
and fix any errors I find (bent pages, smudges, center-page seams, etc...).
The best tool to use for this is the Rubber Stamp tool : it acts like a
paintbrush tool except that instead of filling an area with color it fills
it with another part of a picture. It works by first selecting an
origin point (what part you want to copy : hold <alt> when clicking),
then brushing over where you want to apply like you would a normal brush.
Look at the right for examples.
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Lastly, I adjust the orientation
of the picture to fit the pose of my character, and then change the size
of the background to match as well.
NOTE!
At this point in the
game you may start be getting low on RAM : in the next step you'll be merging
the background and the character, and the two of those files active at
the same time can really chug a computer short on RAM. It may be
necessary to save both files as smaller-sized versions to accomodate your
machine.
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The two pieces used as
backgounds in my image :
the top was a piece from
National Geographic and the
one below that was from
a calendar.
These were their prototype
stages
And here is the finished
product, completed by merging the top and bottom in some places, and by
Rubber Stamping
parts of the top picture
to itself in others. I then flipped
the whole pic horizontally
to match Lara's character-pose.
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