4. Let's put some color in her cheeks!
-
By now you've got all the
channels you want for her. Now we have to give her body some hues.
Time to make those channels get some excercise...
-
To activate a channel, click
on it while holding the <ctrl> button. Your channel will now have
marching ants crawling all over it. This means that the channel you
chose it the only thing active in the entire picture.
-
Go to the color picker on
your task bar and click the foreground color box. A large menu with
a choice of colors will appear : find the general color you want
for her selected part (i.e. a single tone of peach for skin, a single tone
of brown for boots, etc...) and click it.
-
To fill the selected spot
with your desired color, click <alt>-<backspace> together, and your
color should now occupy the selected area.
-
Repeat these steps for each
channel, until all parts have a color in them.
-
When you're done then SAVE!!!
NOTE!
When you fill your character's
head, chances are his or her eyes will fill in as flesh tone as well, since
not everyone closes off the eyes in solid black lines . To alleviate
this common problem, choose the color white for your foreground color,
then use the pencil or paintbrush tool and, while the head area is selected,
draw in white where the eye-whites should be.
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At this point she's got
all her channels and parts colored,
nothing great and all
quite flat, but it's a building-
block for what's to come.
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