027
"Fire and Ice"
Upon reaching the lost continent of Velious, the civilizations of Norrath
must confront beasts whose power is beyond any standard they once knew,
all the while holding off the dragon hordes and the very forces of nature
at bay.
028
"The Strong Ones"
From generations past come the dwarves of Thurgdain, a mighty race
that has challenged the forces of nature and won. But over the years
they have made many enemies, and now their enemies are the heroes' foes
as well!
029
"Scaling the Walls"
The Tower of Frozen Shadow has been out of contact with the world beyond
for years, and it's up to the magical prowess of Norrath's champions to
breach its defenses and learn what has happened to those within.
030
"Burn in Fear, Burn in Hate"
The gods discuss their plans for Norrath and their history with one
another, revealing some ancient rivalries and potential doom for the peoples
of the world.
031
"The Ways of War"
The ice giants are a warrior race, tried and true, and war is all
the wish to do. Their home is the only pass to the west, to venture
there one must pass their test.
032
"The Hidden Forests"
Nestled deep within the dense forests of the Wakening Lands is a portal
to the realm of the nature goddess Tunare. The forces of Chaos know
this, though, and seek to seal her off from the world.
033
"Siren Song"
Luring ships to crash into the craggy rocks of the Cobalt Scar, the
sirens must be stopped or more lives will be lost. At the same time,
a rival tribe of iksar monks take advantage of the chaos...
034
"Chaos and the Flip Side"
In a ploy to return Irontaail to sanity and learn the secrets of the
gods, the party must venture through the halls of Veeshan's Temple to reach
the Plane of Mischief, and must therein challenge Bristlebane's minions
to a battle of wits, or be lost to madness themselves.
035
"Old Wounds"
With the help of Wuoshi, the heroes journey to Skyshrine in the hopes
of confronting the dragon Lord Yelinak and learning of the history of the
dragons of Norrath and the crystalline dragon Kerafyrm.
036
"Disturbing the Dead"
The heroes discover that the prophecy of destruction's time is nearing
its zenith, and they must fight to discover how much longer they have to
set things right. Meanwhile, the guilds of Norrath raid the sacred
burial chambers of the Dragon Necropolis to find a means of entering the
hidden Sleeper's Tomb.
037
"War in the Snow"
No longer able to hold their age-old hatreds in check, the dwarves
of Thurgadin and the giants of Kael Drakkel finally erupt into full-scale
war with one-another.
038
"Sleeper Awakened Part 1"
Spurred onward by dreams of power and glory, the mightiest guilds of
Norrath join forces to challenge the greatest force of power the world
has ever seen : the sleeping dragon Kerafyrm. But the dark god Innoruuk
has other plans in store for them and the world he hates...
039
"Sleeper Awakened Part 2"
Once again released into the world, the crystalline dragon has vowed
to destroy all that which Veeshan has created or laid claim to, including
Norrath. Only the unlimited powers of the Guardian Masters can hold
him at bay, but can they truly stop the foretold destruction of the world,
or are they merely pawns in a much larger scheme? |