014
"The Untamables"
The forces of good and evil have both set foot and established their
bases of operation upon the newly-discovered continent of Kunark, but the
land's original inhabitants aren't ready to welcome interlopers upon their
shores.
015
"Sssecond Chancesss"
Mindful of the deeds of his people, both past and present, the iksar
Grandmaster Glox sends his children out into the new world in the hopes
of redeeming his people and to spread the true words of Cazic Thule across
the lands.
016
"Chardok's Dawn"
With the arrival of new forces to their lands, the Sarnak Empire decides
to use the opportunity to strengthen their hold on Kunark by playing both
sides against each other.
017
"Challenges in the Mist"
The once-famed city of Torsis now sits broken and empty of life, yet
within its structures lie rewards and treasures too tempting for a group
of thieves to resist.
018
"The Four Steps"
To discover deeper meaning behind the prophecy, Eileen, Zozo, Tork
and Olethros brave a variety of Kunark's horrors to find the answers that
may save their world.
019
"Blaze"
Hidden in the torn and shattered Burning Woods lies the falling star
that led the forces of good and evil to Kunark, a star that Innoruuk's
legions want very much to have for their own.
020
"Swifttail, Ironclaw, Bloodtalon"
Led by words from their father, Bensaret and Andgi are forced to bring
the adventurers into the middle of the ongoing conflict between the monks
of Cabilis.
021
"Watery Grave"
Once part of the lost city of Varnek, the dungeons of Veksar have become
a death trap that the adventurers must brave to free Firiona Vie.
022
"Civilization's Tale"
Bensaret recalls the history of his people and the years of slavery
torment that led them to become the feared force they are today.
023
"Fighting Fear"
In
response to the incursion of evil forces across Antonica, the cities of
Norrath form an ill-conceived pact with the world's mightiest guilds, unaware
of who is truly running the show.
024
"The Limitless Expanses of the Universe"
A ripple through the minds of the world's clerics points to trouble
ahead for all, and the impending Age of Balance brings fear to both man
and god alike.
025
"The Night Child"
Voices from an unknown child's voice draws Kirwan to learn of a group
of misled spellcasters determined to crack open the boundaries of the Multiverse.
026
"Dragon's War"
Heroes and villains alike must defend themselves as the war between
the dragon lord Nagafen and the Ring of Scale erupts across the continent
and spreads over the surface of Norrath. |